"In the experiments, Tolman placed hungry rats in a maze with no reward for finding their way through it. He also studied a comparison group that was rewarded with food at the end of the maze. As the unreinforced rats explored the maze, they developed a cognitive map: a mental picture of the layout of the... Continue Reading →
Brexit Invaders (Project 2)
For the module Ludology and Gameplay, we were assigned to create a Brexit-themed game through using Game Maker Studio. We followed a tutorial to get the basic structure of an asteroids game, and from this we changed aspects of the game to make it about Brexit. My final game is called “Brexit Invaders” as it... Continue Reading →
Stage 9: Final Presentation
This is the last stage of the "Brexit" board game project, for this stage I must create a presentation and video regarding the last version of my board game. This blog is to summarize how the project went and what I have learned throughout the few weeks of doing it. I'm quite happy with my... Continue Reading →
Stage 8: Playtest 4
Review 1 - Student 1 My first play tester said he enjoyed the colours and layout of my game, he suggested adding more challenges such as different routes to take with different outcomes. He also mentioned making the rules more straight forward as I had forgot to add 1 rule onto the legend. My Thoughts:... Continue Reading →
Stage 6: Playtest 3
Review 1 – Student 1 My first play tester didn’t have many critiques, he said that I should number the tiles and add more illustrations and colour. He said that he enjoyed the pace of the game and didn’t find it too challenging. He also mentioned that I should find a way to have more... Continue Reading →
Project: Playtesting 2 (Stage 4)
Playtest 2 Review 1: Student 1 My first playtester gave me some good feedback regarding the game mechanics and rules, these being: Missing a turn does not affect a single player game.Issues with losing a star when already on zero stars. Getting another roll does not affect a single player game. Another piece of constructive... Continue Reading →
Project – Adding Rules (Stage 3)
Reviewing the Board Game From my previous peer review (stage 2), I got valuable feedback to make my game better. Overall my peers suggested adding more comedic aspects and more negative game tiles (such as losing a star, missing a turn, etc.). Due to the feedback I received, I reviewed my board game and added... Continue Reading →
Project – Playtesting (Stage 2)
Review 1 - Student 1 My first playtester said that he enjoyed the random nature of the game and that it ensures playability as the player won’t get bored quickly. He also enjoyed the slight comedic aspect to the game (E.g: Dancing Theresa May game tile). Another piece of feedback was that the board game... Continue Reading →
Project – Create a Brexit Themed Game (Stage 1)
Introduction For our project, we have to design a paper-based game on the theme of Brexit. For the first stage of creating our prototype, we had to create a simple paper-based game on one sheet of paper. There had to be a clear goal, a degree of difficulty and it had to be one player.... Continue Reading →
Ludology and Game Play |Practical 3C: Design a Game in 10 minutes
Witch’s Brew Description Witch’s Brew is a board game that I have created within 10 minutes (give or take), as a part of the Ludology and Gameplay module. The board takes the player through an enchanted forest and a small village where at the end, they must defeat a giant that lives in the mountains.... Continue Reading →
